Still very much a work in progress

For my next playthrough, I’m going to make a few changes to how I run the game.

Firstly, to the setting - I’m going to move away from espionage and more towards a crime/thriller setting and run a game that takes a more investigative angle. Most of the mechanics in Cold Shadows will work fine for this and will just require a change to their interpretation (which is very much in the spirit of the game to my mind).

I want to be clearer about the encounter tables that I draw upon. I like the mechanism of the dice pool and pre-determined success value. I will keep the multiple characteristics (the risks that are rolled upon) because I think that with experience this will make for more rounded characters. At the moment, my thinking is:

Table Purpose
Adapted Segment Suggestions Using these to make sure that there is a narrative drive to every segment, making sure that they are not all too ‘big’
Simple Oracle Really useful just for making simple decisions that are not based on a character’s abilities. In this game it will be used to drive conversations
Skill or Ability rolls Using the Cold Shadows mechanism, with simplified characteristics and clearer guidance about the level of risk/difficulty that is being faced
Urban Encounter Tables Useful for helping to give characteristics to NPCs or to encounters with NPCs - the ones I used before were fun, and not too literal
Type of Evidence Table I’ll look to see what exists for this, but in the absence of anything else I will create my own, using some or all of the evidence types from Chronicles of Crime as inspiration
Quality of Evidence Table I’m actually not sure how to handle this, but some sort of roll would be fun (!)

At the moment, I’m not really that interested in fighting, but I will keep the basic mechanism from Cold Shadows (I used it once in my first playthrough) because crime fighting can be a dangerous world! I do not want to use it often though.

The roles will need adapting slightly, but I will drop the spyware (it can come back if necessary at a later stage). Some of the other complications from Cold Shadows may be used, but we’ll see.

I do want to something about the way that time is handled. I like the system from Chronicles of Crime, where moving between locations costs time and investigative actions cost time, so I will use something like that. Given that my first try at this will be set in a city I will use Google maps to determine time to move between locations assuming walking or driving as appropriate. Conversations will be a minimum of 15 mins, and will increase in 15 min blocks. I’m not quite sure how to record it at the moment…

Yes, I do really like Chronicles of Crime, and I think that I’m probably looking for an rpg version of that!